The name Ko Ni̽n Hadfow is derived from the Sylvin language, as Ko Ni̽n Hadfow was founded by Relnobi, who was culturaly Wood Elf.
Climate
Ko Ni̽n Hadfow has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cool -10°C (14°F). Ko Ni̽n Hadfow receives an average of 301 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ko Ni̽n Hadfow covers an area of nearly 27 km2 (10 mi2), and an average elevation of 3834 m (12578 ft) above sea level.
Overview
Ko Ni̽n Hadfow was founded durring the late 14th century in spring of the year 1286, by Relnobi. The establishment of Ko Ni̽n Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Ko Ni̽n Hadfow which required millitary assistance exterminate before the community could finish being built.
Ko Ni̽n Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ko Ni̽n Hadfow is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Ko Ni̽n Hadfow is buildings are built arround a single restrictive worn bedrock mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Ko Ni̽n Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Ko Ni̽n Hadfow long.
Civic Infrastructure
Ko Ni̽n Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ko Ni̽n Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ko Ni̽n Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ko Ni̽n Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ko Ni̽n Hadfow's parks.
Ko Ni̽n Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko Ni̽n Hadfow.
Ko Ni̽n Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ko Ni̽n Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ko Ni̽n Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ko Ni̽n Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ko Ni̽n Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ko Ni̽n Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ko Ni̽n Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko Ni̽n Hadfow's public wards, blessings, and other arcane systems.
Ko Ni̽n Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Ko Ni̽n Hadfow's grid is powered by an arcane means.
Ko Ni̽n Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ko Ni̽n Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ko Ni̽n Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ko Ni̽n Hadfow's natural decorations nor waterways.
Ko Ni̽n Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ko Ni̽n Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ko Ni̽n Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ko Ni̽n Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
Due to the actions of local Kami, autumn is short in Ko Ni̽n Hadfow.
Ko Ni̽n Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Charm energies of tier 2 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 12
Farmers: 20
Farm Laborer: 29
Hunters: 23
Milk Maids: 17
Ranchers: 8
Ranch Hands: 17
Shepherds: 16
Farmland: 26159 m2
Cattle and Similar Creatures: 1618
Poultry: 19425
Swine: 1295
Sheep: 64
Goats: 12
Horses, Mounts, and Beasts of Burden: 647
Craftsmen
Arms and Toolmakers: 12
Blacksmiths: 15
Bookbinders: 8
Buckle-makers: 8
Cabinetmakers: 15
Candlemakers: 23
Carpenters: 20
Clothmakers: 18
Coach and Harness Makers: 6
Coopers: 17
Copper, Brass, Tin, Zinc, and Lead Workers: 9
Copyists: 6
Cutlers: 5
Fabricworkers: 14
Farrier: 37
Furriers: 4
Glassworkers: 23
Gunsmiths: 14
Harness-Makers: 6
Hatters: 12
Hosiery Workers: 4
Jewelers: 6
Leatherwrights: 16
Locksmiths: 6
Matchstick makers: 9
Musical Instrument Makers: 9
Painters, Structures and Fixtures: 8
Paper Workers: 9
Plasterers: 8
Pursemakers: 10
Roofers: 7
Ropemakers: 6
Rugmakers: 6
Saddlers: 12
Scabbardmakers: 12
Scalemakers: 7
Scientific, Surgical, and Optical Instrument Makers: 4
Sculptors, Structures and Fixtures: 6
Shoemakers: 5
Soap and Tallow Workers: 24
Tailors: 47
Tanners: 8
Upholsterers: 9
Watchmakers: 8
Weavers: 17
Whitesmiths: 5
Merchants
Adventuring Goods Retellers: 4
Arcana Sellers: 4
Beer-Sellers: 8
Booksellers: 9
Butchers: 17
Chandlers: 16
Chicken Butchers: 19
Entrepreneurs: 6
Fine Clothiers: 17
Fishmongers: 16
Florists: 4
Potion Sellers: 10
Resellers: 30
Spice Merchants: 9
Wine-sellers: 13
Wheelwright: 10
Woodsellers: 6
Service workers
Bakers: 43
Barbers: 37
Coachmen: 9
Cooks: 30
Doctors: 13
Gamekeepers: 10
Grooms: 5
Hairdressers: 20
Healers: 15
Housekeepers: 17
Housemaids: 38
House Stewards: 20
Inns: 6
Laundry maids: 12
Maidservants: 20
Nursery Maids: 11
Pastrycooks: 23
Restaurateur: 23
Tavern Keepers: 28
Specialized Laborer
Ashworkers: 8
Bleachers: 5
Chemical Workers: 3
Coal Heavers: 12
In-Town Couriers: 14
Long Haul Couriers: 15
Dockyard Workers: 12
Gas Workers: 3
Hay Merchants: 5
Leech Collectors: 17
Millers: 14
Miners: 16
Oilmen and Polishers: 10
Postmen: 13
Pure Finder: 8
Skinners: 20
Sugar Refiners: 3
Tosher: 10
Warehousemen: 22
Watercarriers: 14
Watermen, Bargemen, etc.: 19
Skilled Laborers
Accountants: 8
Alchemist: 9
Clerk: 13
Dentists: 6
Educators: 17
Engineers: 9
Gardeners: 6
Mages: 4
Plumbers: 7
Pharmacist: 7
Professors: 2
Scientists: 4
Wizards: 2
Civil Servants
Adventurers: 6
Bankers: 8
Civil Clerks: 14
Civic Iudex: 7
Consultants: 4
Exorcist: 14
Fixers: 7
Kami Clerk: 12
Landlords: 13
Lawyers: 7
Legend Keepers: 10
Militia Officers: 53
Monks, Monastic: 22
Monks, Civic: 19
Historian, Oral: 14
Historian, Textual: 7
Policemen, Sheriffs, etc.: 16
Priests: 24
Rangers: 8
Rat Catchers: 9
Scholars: 10
Spiritualist: 11
Slayers: 3
Storytellers: 26
Military Officers: 22
Cottage Industries
Brewers: 17
Comfort Services: 23
Enchanters: 7
Herbalists: 7
Jaminators: 23
Needleworkers: 23
Potters: 10
Preserve Makers: 20
Quilters: 9
Seamsters: 34
Spinners: 17
Tinker: 6
Weaver: 16
Artists
Actors: 6
Architects: 2
Bards: 9
Costumers: 3
Dancers: 7
Drafters: 4
Engravers: 5
Fine Furniture Carpenters: 3
Glaziers: 7
Inlayers: 6
Musicians: 22
Painters, Art: 3
Playwrights: 6
Sculptors, Art: 5
Wood Carvers: 18
Writers: 21
Produce Industries
Butter Churners: 23
Canners: 19
Cheesmakers: 19
Ice Merchants: 2
Millers: 13
Picklers: 11
Smokers: 8
Stockmakers: 7
Tobacconists: 9
Tallowmakers: 15
2396 of Ko Ni̽n Hadfow's population work within a Foundational Occupation.
130 work in Agriculture
540 work as Craftsmen
198 work as Merchants
380 work as Service Workers
243 work as General Laborers
94 work as Skilled Laborers
346 work as Civil Servants
212 work in Cottage Industries
127 work as Artists
126 work in Produce Industries
3561 of Ko Ni̽n Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 518 (8%) are noncontributers.
Points of Interest
Ko Ni̽n Hadfow is known for its unusual rock formations.
POI
History
A local has came up with a wonderful new idea 6 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.
In time immemorial, reportedly some time during the late 2nd century, Ko Ni̽n Hadfow was attacked by soldiers from another nation, with orders to raid Ko Ni̽n Hadfow. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ko Ni̽n Hadfow lost 223 people, 253 livestock, and 72 buildings. The conflict ended after roughly 182, when members of Ko Ni̽n Hadfow's militia enacted an operation to train a group of civilians for a special clandestine operation. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with pitched battle between both forces, which ended in defeat for Ko Ni̽n Hadfow's forces. The war is remembered in legend by Ko Ni̽n Hadfow's bards, historians, and legend keepers.